Queerness in play
Todd Harper (Editor), Meghan Blythe Adams (Editor), Nicholas Taylor (Editor), Gerald Voorhees (Editor)
"Queerness in Play examines the many ways queerness of all kinds - from queer as 'LGBT' to other, less well-covered aspects of the queer spectrum - intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games - as a culture, an industry, and a medium - help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games."--Provided by publisher
1 online resource (xvii, 279 pages) : illustrations (some color)
9783319905426, 3319905422
1057550232
Queer game studies : young but not new
Queer foundations
Representing queerness
Un-gendering assemblages
No fear of a queer planet : gaming and social futures. Queer game studies: young but not new / Todd Harper, Nicholas Taylor, and Meghan Blythe Adams
Part I. Queer foundations
Queer(ing) game studies: reviewing research on digital play and non-normativity / Sarah Evans
Envisioning queer game studies: ludology and the study of queer game content / Evan W. Lauteria
Part II. Representing queerness
The representation (or the lack of it) of same-sex relationships in digital games / Yowei Kang and Kenneth C.C. Yang
Affliction or affection: the inclusion of a same-sex relationship in The last of us / Daniel Sipocz
What if Zelda wasn't a girl?: problematizing Ocarina of time's great gender debate / Chris Lawrence
Maidens and muscleheads, white mages and wimps, from the light warriors to Lightning returns / Mark Filipowich
The big reveal: exploring (trans)femininity in Metroid / Evelyn Deshane and R. Travis Morton
Bye, bye, Birdo: heroic androgyny and villainous gender-variance in video games / Meghan Blythe Adams
Part III. Un-gendering assemblages
Cues for queer play: carving a possibility space for LGBTQ role-play / Tanja Sihvonen and Jaakko Stenros
"Sexified" male characters: video game erotic modding for pleasure and power / Nathan Thompson
Let's come out!: on gender and sexuality, encouraging dialogue, and acceptance / Maresa Bertolo, Ilaria Mariani, and Clara Gargano
Part IV. No fear of a queer planet: gaming and social futures
Outside the lanes: supporting a non-normative League of legends community / Nicholas Taylor and Randall Hammond
The abject scapegoat: boundary erosion and maintenance in League of legends / Elyse Janish
Out on Proudmoore: climate issues on an MMO / Carol A. Stabile and Laura Strait